Git repo update: I put in a visual studio project file and the Windows libraries Using fread in binary mode fixes a length problem Seems to build with just a change of the #define WINDOWS in game.h HUD problem: Must somewhere have something related to texture size 4 channels fixes it Now we can put some stats in it Should also have a way to turn it off I think I changed my mind about the overlays list imgui: We should make this part of the build optional But it should work if imgui is checked out... How's that look in a Makefile? Note the list of files that we had to build These will need to be in our Makefile Or included in our project So our list of things to do: Import the few lines we need to run the demo Add the imgui files to our makefile (or include built versions) Add include files It should work! Maybe escape should be required to recapture cursor What if somebody wants to build without imgui? #define, since imgui makes it more complicated to build Some option: Projectiles bounce or stick Next: Texture Scaling, finally! We know how big the object is, from the model matrix Only for axis-aligned blocks So we can multiply the texture coordinate by the scale I didn't try it - will it look dumb somehow? Maybe a scaling option, or specials value for unscaled