First: Let's make a lurk game generator! It'll be a server that sends out type 11's Random stats Description is 10 random words from the spell check dictionary Second: A client to read these How are we going to read them, anyway? Plan 1: Call read a whole bunch of times Plan 2: Read into a buffer of uint8_t and cast as needed Plan 3: A C struct that fits the data Plan 4: A C++ class that reads itself Use msg_peek to figure out which one They can inherit from a base lurkMessage type If we're using msg_peek a lot: Should we make our own buffer? We probably won't, but we could