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Name

emissive()

Examples
example pic
size(100, 100, P3D);
background(0);
noStroke();
background(0);
directionalLight(204, 204, 204, .5, 0, -1);
emissive(0, 26, 51);
translate(70, 50, 0);
sphere(30);
Description Sets the emissive color of the material used for drawing shapes drawn to the screen. Used in combination with ambient(), specular(), and shininess() in setting the material properties of shapes.
Syntax
emissive(rgb)
emissive(gray)
emissive(v1, v2, v3)
Parameters
rgb int: color to set
gray float: value between black and white, by default 0 to 255
v1 float: red or hue value (depending on current color mode)
v2 float: green or saturation value (depending on current color mode)
v3 float: blue or brightness value (depending on current color mode)
Returnsvoid
Relatedambient()
specular()
shininess()
Updated on January 1, 2021 03:38:08am EST