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Name

rotateY()

Examples
example pic
size(100, 100, P3D);
translate(width/2, height/2);
rotateY(PI/3.0);
rect(-26, -26, 52, 52);
example pic
size(100, 100, P3D);
translate(width/2, height/2);
rotateY(radians(60));
rect(-26, -26, 52, 52);
Description Rotates around the y-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to TWO_PI) or converted from degrees to radians with the radians() function. Coordinates are always rotated around their relative position to the origin. Positive numbers rotate in a clockwise direction and negative numbers rotate in a counterclockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling rotateY(PI/2) and then rotateY(PI/2) is the same as rotateY(PI). If rotateY() is run within the draw(), the transformation is reset when the loop begins again. This function requires using P3D as a third parameter to size() as shown in the example above.
Syntax
rotateY(angle)
Parameters
angle float: angle of rotation specified in radians
Returnsvoid
RelatedpopMatrix()
pushMatrix()
rotate()
rotateX()
rotateZ()
scale()
translate()
Updated on January 1, 2021 03:38:08am EST