This reference is for Processing 3.0+. If you have a previous version, use the reference included with your software in the Help menu. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Core Javadoc and Libraries Javadoc.

Name

shader()

Examples
PShader edges;  
PImage img;
    
void setup() {
  size(640, 360, P2D);
  img = loadImage("leaves.jpg");      
  edges = loadShader("edges.glsl");
}

void draw() {
  shader(edges);
  image(img, 0, 0);
}
Description Applies the shader specified by the parameters. It's compatible with the P2D and P3D renderers, but not with the default renderer.
Syntax
shader(shader)
shader(shader, kind)
Parameters
shader PShader: name of shader file
kind int: type of shader, either POINTS, LINES, or TRIANGLES
Returnsvoid
Updated on January 1, 2021 03:38:07am EST