Game Design Lab 4

Due Wednesday, September 18

For this lab, create a hole in the floor! It must be possible to fall in the hole, but it is ok if you can recover by just walking forward in space.
General steps to get this working, assuming a start from the organized demo:
  1. Make some kind of floor that looks like it has a hole in it. You could set up a loop to use the floor object to make tiles, for example.
  2. To fall through the hole, the player's y coordinate has to decrease. This should happen in the loop that handles control inputs, the one in general_management_function. If the player is aligned with the hole on the x and z planes, decrease the y coordinate.
When this is done, if you step in your hole, you should fall through.