Course Introduction: Syllabus Calendar Website Canvas / Conferences I'll try to make it so class can work remotely Let me know if you intend to use this, and I'll pay more attention to it! Campus COVID-19 adaptations You're the replacements So you should be educated What we cover: Game Engines What we don't: Gameplay, art, music, level design, marketing, storywriting, scores, etc Basically, everything that makes games actually fun Topics we'll see a lot of: C++ OO design and STL especially. I ended up with a reinterpret_cast last time... Why C++? You all know it, Python is too high-level for game engines Why not C? I want objects and STL 3D Math and Geometry OpenGL and video card control I think we'll use OpenGL 4+. Used OpenGL 1.x last time, and wouldn't again I use Vulkan for research code, but I think we don't want to go that route We will not use the game engine from last time I taught this We will write a better one! In fact, I'll try not to look at it all semester, and haven't all Summer Review from CS211 or 311: Objects and methods Operator Overloading If this isn't a review anymore, tell me and I'll be more thorough Let's make weird_int STL Vector Example: It does stuff Python lists do Have to instantiate as a template class You can have a pointer to the underlying memory It is NOT a linked list! A simple measure that not everybody approves of: We will avoid use of private and const Both of these protect us from ourselves Weird bugs are a good learning experience, and we'll code faster Lab 1: Some C++ practice Some of you will finish in 10 minutes and leave If that's not you, be glad I assigned it,