CS492 Game Design Final Project: Making a Game
Due Thursday, December 5 in-class
Create a game that is arguably fun to play, using the class game engine or one of your own devising.
Requirements:
- Game idea complexity. The game must be elaborate enough to be a final-project sort of effort. If you're not sure, just ask about your idea, but I think you've all got a pretty good sense of this. All the game ideas people have told me so far would be a full score in this category, and at this point I think I've talked to most of you about what your game will be.
- Completeness. Full score here is "works well enough to play", not "free from any concievable bug". That said, it should be playable.
I'd like to set this up so that everybody can try the class games, but this might not be practicle. If possible, think a little about how to distribute your game to a few classroom computers. If it works on Linux, we can just use scp to copy the game directory to a couple others. If it's on Windows, and builds as a .exe, it might be possible to just copy the build directory from Visual Studio. If you can, try this out during Wednesday's lab, and I'll help make it work. Not that there's a lot of "if possible" here, since there are a bunch of IT-related reasons distribution to the lab computers could fail.