Game Design Lab 2

Introduction to OpenGL

Beginning with the class example ``ring.c", develop a function that draws tensioned spoked wheels, as found on bicycles, motorcycles, and antique cars. It is not needed to parameterize the function for location, orientation, or size. However, the number of spokes can't easily be changed through opengl calls, and should be a parameter. So the function should take one parameter, which will be an integer.
A few notes about wheels: Pick any colors that please you. Alternatively, you can avoid setting colors, in which case the wheel can be set to any solid color using a previous OpenGL call.