GPU Programming Lab 4
Start with Lab 3, and add a second color profile. For this, you can swizzle the color vector, possibly repeating one color and leaving a different one out. Add a uniform variable to switch profiles, and set up the cpu portion of the program to switch this back and forth at some slow frequency, perhaps around 0.5 HZ.
Practice with Uniform Variables and Fragment Shaders
Due Monday, September 24, at 5:00 PM
An example will be shown in lab.