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Seth Long [Thu, 5 Nov 2026 16:54:53 +0000 (08:54 -0800)]
Fixed merge problem
Seth Long [Thu, 5 Nov 2026 16:53:31 +0000 (08:53 -0800)]
Added specials for cat
Seth Long [Wed, 4 Nov 2026 01:06:59 +0000 (17:06 -0800)]
The suggest in class that the cat was blocking its own vision was spot-on. Adding an initial offset to the can_see function seems to have fixed it.
Seth Long [Tue, 3 Nov 2026 18:19:52 +0000 (10:19 -0800)]
Added broken cat/mouse system
Seth Long [Thu, 29 Oct 2026 17:12:45 +0000 (10:12 -0700)]
Added special marker and exploding target
Seth Long [Tue, 27 Oct 2026 18:56:41 +0000 (11:56 -0700)]
Fixed bouncing - I had my head on backwards when we set up the direction change
Seth Long [Tue, 27 Oct 2026 17:42:23 +0000 (10:42 -0700)]
Added projectile texture
Seth Long [Tue, 27 Oct 2026 17:38:14 +0000 (10:38 -0700)]
Collisions work, but bounce is broken
Seth Long [Thu, 22 Oct 2026 17:21:02 +0000 (10:21 -0700)]
Minor bugfix
Seth Long [Thu, 22 Oct 2026 17:19:42 +0000 (10:19 -0700)]
Updates from Thursday's class
Seth Long [Wed, 21 Oct 2026 23:29:31 +0000 (16:29 -0700)]
Removed old comment
Seth Long [Wed, 21 Oct 2026 23:25:56 +0000 (16:25 -0700)]
Removed old code
Seth Long [Wed, 21 Oct 2026 23:06:12 +0000 (16:06 -0700)]
Removed temporary file
Seth Long [Wed, 21 Oct 2026 22:46:32 +0000 (15:46 -0700)]
Another trivial change
Seth Long [Wed, 21 Oct 2026 22:43:44 +0000 (15:43 -0700)]
Added game.h which was lost somehow
Seth Long [Wed, 21 Oct 2026 22:39:52 +0000 (15:39 -0700)]
Trival change to test hook
Seth Long [Wed, 21 Oct 2026 22:37:06 +0000 (15:37 -0700)]
Initial Import