From 5a8c6be95fad2c68e059e1213d3e8ce9fbecbe93 Mon Sep 17 00:00:00 2001 From: Seth Long Date: Wed, 21 Oct 2026 16:06:12 -0700 Subject: [PATCH] Removed temporary file --- game.h~ | 163 -------------------------------------------------------- 1 file changed, 163 deletions(-) delete mode 100644 game.h~ diff --git a/game.h~ b/game.h~ deleted file mode 100644 index 568adc8..0000000 --- a/game.h~ +++ /dev/null @@ -1,163 +0,0 @@ -#pragma once - -/* Set this to WINDOWS for Windows, UNIX for Linux, BSD, etc. */ -#define UNIX - -/* This is needed to allow fopen, fread, etc. */ -#ifdef WINDOWS -#define _CRT_SECURE_NO_WARNINGS -#define M_PI 3.141592653 -typedef __int64 ssize_t; -#endif - -/* General-purpose C includes */ -#include -#include - -/* General-purpose C++ includes */ -#include -#include -#include - -/* Data Structures */ -#include -#include - -/* OpenGL Loader */ -#ifdef UNIX -#include // glad on Windows -#else -#include -#endif - -/* OpenGL Includes */ -#include -#include -#include -#include - -/* Tiny obj loader - loads Wavefront .obj files */ -#include "tiny_obj_loader.h" - -/* Provides stbi_image to load textures */ -#include "stb_image.h" - -using namespace std; -using namespace glm; - -struct globals { - float height = 800; - float width = 1280; - float gravity = 0.02f; - float jump_speed = 0.7f; - bool shutdown = false; - vec3 player_position; - float heading = 0.0; - float elevation = 0.0; - float vertical_speed = 0.0; - float player_height = 1.5; - float move_margin = 0.4f; - float runspeed = 0.8f; - float walkspeed = 0.2f; - bool forward = false; - bool backward = false; - bool left = false; - bool right = false; - bool run = false; - bool release_cursor = false; - int on_count = 0; -}; - -vec3 get_lookat_point(int direction = 0, float r = 0.0); -char* get_source(const char *filename); - -class GameObject { - public: - /* Identifiers for OpenGL resources */ - unsigned int v_attrib; - unsigned int tc_attrib; - unsigned int vp_uniform; - unsigned int program; - unsigned int vbuf; - unsigned int ebuf; - unsigned int tex; - unsigned int element_count; - unsigned int models_buffer; - - /* Properties related to initialization. Set these when initializing an object */ - string object_file, texture_file, vertex_shader, fragment_shader; - bool flip_yz = false; - string name; - bool moving = false; - - GameObject() { - object_file = "objects/cube.obj"; - vertex_shader = "shaders/vertex_shader.glsl"; - fragment_shader = "shaders/fragment_shader.glsl"; - } - - /* Properties not related to OpenGL */ - vector models; - bool visible = true; - - void add_location(vec3 location); - bool init(); - void draw(mat4 vp); - virtual void movement(float) {}; // takes the number of milliseconds since the last run - virtual void trigger_action(size_t instance, int action) {} - - /* Required for collision detection */ - virtual float fast_check_distance(size_t instance) {return 0;} - virtual vec3 closest_point(vec3 other, size_t instance) {return vec3(0, 0, 0);} - virtual vec3 get_center(size_t instance) {return vec3(0, 0, 0);} - virtual void report_collision(GameObject *other, size_t other_instance, size_t our_instance) {}; -}; - -class SolidObject : public GameObject { -public: - - /* Stuff we actually used */ - virtual ssize_t is_inside(vec3 point, float margin) {return false;} - virtual float get_top(size_t instance); - virtual float get_bottom(size_t instance); - virtual float get_topbottom(size_t instance, bool); - - /* Stuff we haven't used yet */ - bool collision = false; - bool blocks_player = false; - void collided(GameObject& other, size_t our_instance, size_t other_instance); - //some_format get_hit_box(); - bool is_over(); - /* Vector of sizes of instance? Or are all the instances the same size? */ - /* Something for bouncing? */ - -}; - -#ifdef MAIN -globals g; -vector game_objects; -vector solid_objects; -map gl_resources; -#else -extern globals g; -extern vector game_objects; -extern vector solid_objects; -extern map gl_resources; -#endif - -struct vertex { - float x, y, z, u, v; -}; -bool operator==(const vertex& a, const vertex& o); - -ostream& operator<<(ostream& out, vec3 v); - -#define PLAYER_ON_OBJECT 1 -#define ACTIVATE 2 - -/* Other objects that aren't base classes go next */ -#include "misc_objects.h" -#include "water_tank.h" -#include "projectile.h" -GameObject* add_object(GameObject *new_object, string name, bool solid = false); -void load_level(); -- 2.47.3