#version 460
layout(vertices=3) out;

in int vs_id[];
in vec4 v_colorout[];
out vec4 tcs_colorout[];
out int vs_id_tcs[];

void main(void) {
	int tesslv = 12;
	gl_TessLevelOuter[0] = tesslv;
	gl_TessLevelOuter[1] = tesslv;
	gl_TessLevelOuter[2] = tesslv;
	gl_TessLevelInner[0] = tesslv;
	gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
	tcs_colorout[gl_InvocationID] = v_colorout[gl_InvocationID];
	vs_id_tcs[gl_InvocationID] = vs_id[gl_InvocationID];
}
