#pragma once

class aimpoint : public gameobject {
	public:
		int init();
		void draw(glm::mat4 vp);
};

class hud : public gameobject {
	public:
		float texcoords[3600];
		int char_width = 100;
		float y_space = 0.02f;

		int init();
		void draw(glm::mat4 vp);
		void set_char(int col, int line, char c);
		void lprintf(int line, const char *fmt, ...);
		void set_text_line(int line, const char* text);
		void set_text(const char* text);
};
