Today: Activate, and a flying carpet Hopefully anyway First: Activate Let's make a door Should have two states: Open and closed How should it open? Swing? Slide? Let's pick swing Collision detection: We'll turn it off when the door is open Makes things simple Texture: Find something Animation: Doors normally take a moment to open Second: A vehicle Movement should change when we're on it activate and not activate: Get in/out of vehicle Rules change on controls too