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| Name | set() |
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| Examples |
PImage tex;
PShader deform;
void setup() {
size(640, 360, P2D);
tex = loadImage("tex1.jpg");
deform = loadShader("deform.glsl");
deform.set("resolution", float(width), float(height));
}
void draw() {
deform.set("time", millis() / 1000.0);
deform.set("mouse", float(mouseX), float(mouseY));
shader(deform);
image(tex, 0, 0, width, height);
}
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| Description | Sets the uniform variables inside the shader to modify the effect while the program is running. | ||||||||||||||||||||
| Syntax | .set(name, x) .set(name, x, y) .set(name, x, y, z) .set(name, x, y, z, w) .set(name, vec) .set(name, vec, ncoords) .set(name, boolvec, ncoords) .set(name, mat) .set(name, mat, use3x3) .set(name, tex) | ||||||||||||||||||||
| Parameters |
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| Returns | void |

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