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Name

blendMode()

Examples
size(100, 100);
background(0);
blendMode(ADD);
stroke(102);
strokeWeight(30);
line(25, 25, 75, 75);
line(75, 25, 25, 75);

size(100, 100, P2D);
blendMode(MULTIPLY);
stroke(51);
strokeWeight(30);
line(25, 25, 75, 75);
line(75, 25, 25, 75);
Description Blends the pixels in the display window according to a defined mode. There is a choice of the following modes to blend the source pixels (A) with the ones of pixels already in the display window (B). Each pixel's final color is the result of applying one of the blend modes with each channel of (A) and (B) independently. The red channel is compared with red, green with green, and blue with blue.

BLEND - linear interpolation of colors: C = A*factor + B. This is the default.

ADD - additive blending with white clip: C = min(A*factor + B, 255)

SUBTRACT - subtractive blending with black clip: C = max(B - A*factor, 0)

DARKEST - only the darkest color succeeds: C = min(A*factor, B)

LIGHTEST - only the lightest color succeeds: C = max(A*factor, B)

DIFFERENCE - subtract colors from underlying image.

EXCLUSION - similar to DIFFERENCE, but less extreme.

MULTIPLY - multiply the colors, result will always be darker.

SCREEN - opposite multiply, uses inverse values of the colors.

REPLACE - the pixels entirely replace the others and don't utilize alpha (transparency) values

We recommend using blendMode() and not the previous blend() function. However, unlike blend(), the blendMode() function does not support the following: HARD_LIGHT, SOFT_LIGHT, OVERLAY, DODGE, BURN. On older hardware, the LIGHTEST, DARKEST, and DIFFERENCE modes might not be available as well.
Syntax
blendMode(mode)
Parameters
mode int: the blending mode to use
Returnsvoid
Updated on January 1, 2021 03:38:07am EST