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Class | |||
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Name | stop() |
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Examples | // Bug note: stopping the server produces an unrecoverable error: // "java.net.SocketException: Socket closed // at java.net.PlainSocketImpl.socketAccept(Native Method)" import processing.net.*; int port = 10002; boolean myServerRunning; Server myServer; void setup() { size(400, 400); background(0); myServerRunning = false; println("Server Running:" + "t" + myServerRunning); } void draw() { // Nothing happening here, everything happens in mousePressed() } void mousePressed() { // If the mouse clicked the myServer changes status println("click"); if (myServerRunning) { // N.B. This produces an error which kills the applet. myServerRunning = false; myServer.stop(); myServer = null; } else { myServer = new Server(this, port); // Starts a server on port 10002 myServerRunning = true; } background(0); println("Server Status:" + "t" + myServerRunning); } | ||
Description | Disconnects all clients and stops the server. | ||
Syntax | server.stop() | ||
Parameters |
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Returns | void |
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