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| Class | |||
|---|---|---|---|
| Name | stop() |
||
| Examples |
// Bug note: stopping the server produces an unrecoverable error:
// "java.net.SocketException: Socket closed
// at java.net.PlainSocketImpl.socketAccept(Native Method)"
import processing.net.*;
int port = 10002;
boolean myServerRunning;
Server myServer;
void setup()
{
size(400, 400);
background(0);
myServerRunning = false;
println("Server Running:" + "t" + myServerRunning);
}
void draw() {
// Nothing happening here, everything happens in mousePressed()
}
void mousePressed()
{
// If the mouse clicked the myServer changes status
println("click");
if (myServerRunning) {
// N.B. This produces an error which kills the applet.
myServerRunning = false;
myServer.stop();
myServer = null;
}
else {
myServer = new Server(this, port); // Starts a server on port 10002
myServerRunning = true;
}
background(0);
println("Server Status:" + "t" + myServerRunning);
}
| ||
| Description | Disconnects all clients and stops the server. | ||
| Syntax | server.stop() | ||
| Parameters |
| ||
| Returns | void |

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