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Class | |||||||
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Name | start() |
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Examples | import processing.sound.*; AudioIn in; void setup() { size(640, 360); background(255); // Create the Input stream in = new AudioIn(this, 0); in.start(); } void draw() { } | ||||||
Description | Start the input stream without routing it to the audio hardware output | ||||||
Syntax | .start() .start(amp) .start(amp, add) .start(amp, add, pos) | ||||||
Parameters |
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Returns | void |
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