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| Class | |||
|---|---|---|---|
| Name | room() |
||
| Examples |
import processing.sound.*;
AudioIn in;
Reverb reverb;
void setup() {
size(640,360);
background(255);
// create the input stream
in = new AudioIn(this, 0);
// create a reverb effect
reverb = new Reverb(this);
// start the input stream
in.play();
// Patch the reverb
reverb.process(in);
reverb.room(0.5);
}
void draw() {
}
| ||
| Description | Changes the room size of the reverb | ||
| Syntax | .room(room) | ||
| Parameters |
| ||
| Returns | void |

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