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Class | |||||||
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Name | set() |
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Examples | import processing.sound.*; AudioIn in; Reverb reverb; void setup() { size(640,360); background(255); // create the input stream in = new AudioIn(this, 0); // create a reverb effect reverb = new Reverb(this); // start the input stream in.play(); // Patch the reverb reverb.process(in); reverb.room(0.5); reverb.damp(0.1); reverb.wet(0.7); } void draw() { } void mousePressed() { float room=0.2; float damp=0.3; float wet=0.3; reverb.set(room, damp, wet); } | ||||||
Description | Set multiple parameters of the reverb. Parameters have to be in the right order | ||||||
Syntax | .set(room, damp, wet) | ||||||
Parameters |
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Returns | void |
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