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Class

Reverb

Name

wet()

Examples
import processing.sound.*;

AudioIn in;
Reverb reverb;

void setup() {
  size(640,360);
  background(255);
        
  // create the input stream
  in = new AudioIn(this, 0);
    
  // create a reverb effect
  reverb = new Reverb(this);

  // start the input stream
  in.play();

  // Patch the reverb
  reverb.process(in);
  reverb.wet(0.5);
}      

void draw() {
}

Description Changes the wet/dry ratio of the reverb
Syntax
.wet(wet)
Parameters
wet float: A float value controlling the wet/dry ratio of the reverb. TODO document
Returnsvoid
Updated on January 1, 2021 03:38:11am EST