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Class | |||
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Name | wet() |
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Examples | import processing.sound.*; AudioIn in; Reverb reverb; void setup() { size(640,360); background(255); // create the input stream in = new AudioIn(this, 0); // create a reverb effect reverb = new Reverb(this); // start the input stream in.play(); // Patch the reverb reverb.process(in); reverb.wet(0.5); } void draw() { } | ||
Description | Changes the wet/dry ratio of the reverb | ||
Syntax | .wet(wet) | ||
Parameters |
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Returns | void |
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