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Class | |||
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Name | cue() |
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Examples | import processing.sound.*; SoundFile file; void setup() { size(640, 360); background(255); // Load a soundfile from the /data folder of the sketch and play it back file = new SoundFile(this, "sample.mp3"); file.cue(3.5); file.play(); } void draw() { } | ||
Description | Cues the playhead to a fixed position in the soundfile. Note that cue() only affects the playhead for future calls to play(), but not to loop(). | ||
Syntax | .cue(time) | ||
Parameters |
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Returns | void |
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