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Class | |
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Name | pause() |
Examples | import processing.sound.*; SoundFile file; void setup() { size(640, 360); background(255); // Load a soundfile from the /data folder of the sketch and play it back file = new SoundFile(this, "sample.mp3"); file.play(); } void draw() { } void mousePressed() { if (file.isPlaying()) { file.pause(); } else { file.play(); } } |
Description | Stop the playback of the file, but cue it to the current position. The next call to play() will continue playing where it left off. |
Syntax | .pause() |
Returns | void |
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