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Class | |||
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Name | volume() |
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Examples | import processing.sound.*; Sound s; void setup() { size(200, 200); // Play two sine oscillators with slightly different frequencies for a nice "beat". SinOsc sin = new SinOsc(this); sin.play(200, 0.2); sin = new SinOsc(this); sin.play(205, 0.2); // Create a Sound object for globally controlling the output volume. s = new Sound(this); } void draw() { // Map vertical mouse position to volume. float amplitude = map(mouseY, 0, height, 0.4, 0.0); // Instead of setting the volume for every oscillator individually, we can just // control the overall output volume of the whole Sound library. s.volume(amplitude); } | ||
Description | Set the overall output volume of the Processing sound library. | ||
Syntax | .volume(volume) | ||
Parameters |
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Returns | void |
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