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Name | lights() |
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Examples | size(100, 100, P3D); background(0); noStroke(); // Sets the default ambient // and directional light lights(); translate(20, 50, 0); sphere(30); translate(60, 0, 0); sphere(30); void setup() { size(100, 100, P3D); background(0); noStroke(); } void draw() { // Include lights() at the beginning // of draw() to keep them persistent lights(); translate(20, 50, 0); sphere(30); translate(60, 0, 0); sphere(30); } |
Description | Sets the default ambient light, directional light, falloff, and specular values. The defaults are ambientLight(128, 128, 128) and directionalLight(128, 128, 128, 0, 0, -1), lightFalloff(1, 0, 0), and lightSpecular(0, 0, 0). Lights need to be included in the draw() to remain persistent in a looping program. Placing them in the setup() of a looping program will cause them to only have an effect the first time through the loop. |
Syntax | lights() |
Returns | void |
Related | ambientLight() directionalLight() pointLight() spotLight() noLights() |
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