This reference is for Processing 3.0+. If you have a previous version, use the reference included with your software in the Help menu. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Core Javadoc and Libraries Javadoc.
Name | resetShader() |
||
---|---|---|---|
Examples | PShader edges; PImage img; void setup() { size(640, 360, P2D); img = loadImage("leaves.jpg"); edges = loadShader("edges.glsl"); } void draw() { shader(edges); image(img, 0, 0); resetShader(); image(img, width/2, 0); } | ||
Description | Restores the default shaders. Code that runs after resetShader() will not be affected by previously defined shaders. | ||
Syntax | resetShader() resetShader(kind) | ||
Parameters |
| ||
Returns | void |
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.