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| Name | shader() |
||||
|---|---|---|---|---|---|
| Examples |
PShader edges;
PImage img;
void setup() {
size(640, 360, P2D);
img = loadImage("leaves.jpg");
edges = loadShader("edges.glsl");
}
void draw() {
shader(edges);
image(img, 0, 0);
}
| ||||
| Description | Applies the shader specified by the parameters. It's compatible with the P2D and P3D renderers, but not with the default renderer. | ||||
| Syntax | shader(shader) shader(shader, kind) | ||||
| Parameters |
| ||||
| Returns | void |

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