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Name | shader() |
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Examples | PShader edges; PImage img; void setup() { size(640, 360, P2D); img = loadImage("leaves.jpg"); edges = loadShader("edges.glsl"); } void draw() { shader(edges); image(img, 0, 0); } | ||||
Description | Applies the shader specified by the parameters. It's compatible with the P2D and P3D renderers, but not with the default renderer. | ||||
Syntax | shader(shader) shader(shader, kind) | ||||
Parameters |
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Returns | void |
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