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Name | textureMode() |
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Examples | size(100, 100, P3D); noStroke(); PImage img = loadImage("laDefense.jpg"); textureMode(IMAGE); beginShape(); texture(img); vertex(10, 20, 0, 0); vertex(80, 5, 100, 0); vertex(95, 90, 100, 100); vertex(40, 95, 0, 100); endShape(); size(100, 100, P3D); noStroke(); PImage img = loadImage("laDefense.jpg"); textureMode(NORMAL); beginShape(); texture(img); vertex(10, 20, 0, 0); vertex(80, 5, 1, 0); vertex(95, 90, 1, 1); vertex(40, 95, 0, 1); endShape(); | ||
Description |
Sets the coordinate space for texture mapping. The default mode is IMAGE, which refers to the actual coordinates of the image. NORMAL refers to a normalized space of values ranging from 0 to 1. This function only works with the P2D and P3D renderers. With IMAGE, if an image is 100 x 200 pixels, mapping the image onto the entire size of a quad would require the points (0,0) (100, 0) (100,200) (0,200). The same mapping in NORMAL is (0,0) (1,0) (1,1) (0,1). |
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Syntax | textureMode(mode) | ||
Parameters |
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Returns | void | ||
Related | texture() textureWrap() |
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