def player: def __init__(self): self.sprite = image.load("picture.jpg") self.rect = self.sprite.get_rect() self.vx = 0 self.vy = 0 def update_and_display(self): # Assume the velocity in both direction is set (vx and vy) # Write code to move the object into the expected position # Here's the answer: self.rect.centerx += self.vx self.rect.centery += self.vy # Given screen.blit(self.sprite, self.rect)