from pygame import * init() screen = display.set_mode((700, 1024)) class Player: def __init__(self): self.sprite = image.load("tank.png") self.rect = self.sprite.get_rect() def update_and_display(self): screen.blit(self.sprite, self.rect) p = Player() # Main Loop while True: # Event processing (keys) # Update positions and display screen.fill((255, 255, 255)) p.update_and_display() display.flip()