Game Design Lab 2: Working with OpenGL

Due Wednesday, September 9

Starting with the cube demo from in class, modify it so that: The demo will probably just work on Linux, but on Windows, you'll have to move the lines we changed in class into the visual studio project from earlier. This includes the cube vertices, elements, matrix setup in the drawing loop, and removal of the color attribute from the program. That's about it. Windows-specific lines that you'll need to keep include anything with glad, the includes, and a couple defines related to the unix-style file i/o.