Game Design Lab 3: Textures and Models
Due Wednesday, September 16
Starting with the most recent demo from in class (model loading demo), modify it so that:
- It uses a different model (make one with Blender or something, can be just a basic shape)
- It uses a different image for a texture
- In the fragment shader, permute the color channels (swap red and green, or red and blue, or blue and green, or some other combination)