Game Design Lab 4: Using the new object system
Due Wednesday, September 23
Use the object-oriented framework to set up a scene with:
- A floor. The easy way here is to start with a cube, and increase the x and z coordinates a lot in the .obj file. Add some kind of texture that looks like it could be a floor.
- At least three different models displayed where they can be seen, with multiple instances of at least one of them
Note: There is a problem with the .obj load system somewhere that causes it to butcher the textures for the chalet model, plus take forever to load. Maybe by lab time I'll figure it out!