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Rooms

List of Rooms in ttydServ



The Magical Map from Paper Mario: The Thousand-Year Door
The "Magical Map" from Paper Mario: The Thousand-Year Door (source)
This page contains a list of all the rooms in ttydServ, categorized by what games they originate from. As of now, there are 67 rooms in total in ttydServ. Note that pipe rooms are not listed here.



Paper Mario: The Thousand-Year Door areas


Pre-Rogueport

Mario Bros. House

The Mario Brothers' House in The Thousand-Year Door
The Mario Brothers' House in The Thousand-Year Door (source)
ttydServ Information

Description: A simple, two-room house containing merely a dining area and bedroom. You meet the Mario Brothers here, but they are essentially meaningless in this game. You are the protagonist. This is the starting point of your adventure. Once you leave, there's no coming back.
Room Number: 1
Locked: No
Connections:

NPCs:


Additional Information

See the page on the Mario Wiki for more information


Mario's Yard

An overview of Mario and Luigi's yard
An overview of Mario and Luigi's yard (source)
ttydServ Information

Description: The Mario Brothers' yard contains a pipe which acts as a gateway to the rest of the land.
Room Number: 2
Locked: No
Connections:



Rogueport

Rogueport Dock

The Rogueport Dock
The Rogueport Dock (source)
ttydServ Information

Description: This run-down port is home to a single dock and a staircase leading to the center of Rogueport. Worker toads and bob-ombs roam the area, waiting for ships to arrive.
Room Number: 4
Locked: No
Connections:

NPCs:


Additional Information

When the player arrives from the Rogueport Pipe, they cannot go back.
See the page on the Mario Wiki for more information.


Rogueport Plaza

The Rogueport Plaza
The Rogueport Plaza (source)
ttydServ Information

Description: The heart of Rogueport. It contains a gallows in the center and is home to several shops, an inn, and Zess T.'s home. Shady characters roam the plaza looking for trouble.
Room Number: 5
Locked: No
Connections:

NPCs:


Additional Information
See the page on the Mario Wiki for more information.

Toad Bros. Bazaar

Thriff T. and Plenn T. in Toad Bros. Bazaar
Thriff T. and Plenn T. in Toad Bros. Bazaar (source)
ttydServ Information

Description: A small item shop run by toad brothers Thriff T. and Plenn T.
Room Number: 6
Locked: No
Connections:

NPCs:


Additional Information

See the page on the Mario Wiki for more information.


Podley's Place

Mario, Flavio, and Podley in Podley's Place
Mario, Flavio, and Podley in Podley's Place (source)
ttydServ Information

Description: A classy bar in Rogueport Plaza that serves up Chuckola Cola. Upstairs, there is an inn and a badge shop.
Room Number: 7
Locked: No
Connections:

NPCs:


Additional Information

See the page on the Mario Wiki for more information.


Rogueport Inn

The Innkeeper and Toadsworth in the Rogueport Inn
The Innkeeper and Toadsworth in the Rogueport Inn (source)
ttydServ Information

Description: A quaint inn with two beds and a leaky roof. You can heal your HP here by PVPing the Innkeeper. Toadsworth hangs out here for the duration of your adventure.
Room Number: 8
Locked: No
Connections:

NPCs:


Additional Information

The Rogueport Inn allows the player to heal in ttydServ. When a PVP request is sent to the Innkeeper, she takes the player's gold and fully heals them. The amount of gold taken is equal to the amount of HP needed to fully heal the player divided by 2.


Lovely Howz of Badges

Mario and Goombella in the Lovely Howz of Badges
Mario and Goombella in the Lovely Howz of Badges (source)
ttydServ Information

Description: A badge shop run by the mischevious Ms. Mowz and an assistant.
Room Number: 9
Locked: No
Connections:

NPCs:


Additional Information

See the page on the Mario Wiki for more information.


Zess T.'s House

Mario and Koops talking to Zess T. in her home
Mario and Koops talking to Zess T. in her home (source)
ttydServ Information

Description: The home of Zess T., a world-renowned chef known for her delicious meals and her misplacing of contact lenses. Her house is literally just a kitchen.
Room Number: 10
Locked: No
Connections:

NPCs:


East Rogueport

Mario in the East Side of the Rogueport
Mario in the East Side of the Rogueport (source)
ttydServ Information

Description: The east side of Rogueport is controlled by the Robbo Thieves. Bandits roam the streets, the houses are run-down, and trash is strewn throughout the area. Home to the houses of Merlon, Professor Frankly, and Bobbery.
Room Number: 11
Locked: No
Connections:

Enemies:


Additional Information

See the page on the Mario Wiki for more information.


Hidden Alley

Darkly, found in the Hidden Alley
Darkly, found in the Hidden Alley (source)
ttydServ Information

Description: A hard-to-spot, suspect alleyway where Darkly, a Twilight Town native, resides.
Room Number: 12
Locked: No
Connections:

NPCs:


Merlon's House

Mario and Goombella in Merlon's house
Mario and Goombella in Merlon's house (source)
ttydServ Information

Description: A one-room house containing Merlon, a wizard who is capable of increasing your stats. PVP him to increase your stats.
Room Number: 13
Locked: No
Connections:

NPCs:


Additional Information

Players can increase their attack, defense, and regeneration stats by sending a PVP request to Merlon. Merlon will take 100 of the player's gold, and increase each stat by 50.


Frankly's House

Mario and Goombella with Frankly in his house
Mario and Goombella with Frankly in his house (source)
ttydServ Information

Description: The home of U Goom's Professor Frankly, an elderly goomba who aids in Mario's adventure. Books and papers are scattered among the house.
Room Number: 14
Locked: No
Connections:

NPCs:


Bobbery's House

Admiral Bobbery
Admiral Bobbery (source)
ttydServ Information

Description: Admiral Bobbery's residence. The door is locked from the inside.
Room Number: 15
Locked: Yes
Connections:

NPCs:


West Rogueport

Mario and Ms. Mowz in the West Side of the Rogueport
Mario and Ms. Mowz in the West Side of the Rogueport (source)
ttydServ Information

Description: The west side of Rogueport is controlled by the mafia of Don Pianta. It is much cleaner than the east side, and contains a fountain and a small park. Accessible from here is the Pianta Parlor, Westside Goods, a train station / airport, and the West Rogueport Sewers which can be reached via a grate.
Room Number: 16
Locked: No
Connections:

NPCs:


Additional Information

See the page on the Mario Wiki for more information.


Pianta Parlor

Mario and Yoshi in Pianta Parlor
Mario and Yoshi in Pianta Parlor (source)
ttydServ Information

Description: A casino located in West Rogueport where Mario can play minigames to earn tokens. There are two slot machines and a counter for redeeming prizes.
Room Number: 17
Locked: No
Connections:

NPCs:


Additional Information

See the page on the Mario Wiki for more information.


Westside Goods

Mario, Goombella, and Peeka in Westside Goods
Mario, Goombella, and Peeka in Westside Goods (source)
ttydServ Information

Description: An item shop in west Rogueport that appears normal, but actually serves as the gateway to Don Pianta's hideout.
Room Number: 18
Locked: No
Connections:

NPCs:


Additional Information

See the page on the Mario Wiki for more information.


Station

Mario and Goombella at the Station in West Rogueport
Mario and Goombella at the Station in West Rogueport (source)
ttydServ Information

Description: A train station and airport located north of west Rogueport that provides access to Poshley Heights via train and to Glitzville via blimp.
Room Number: 19
Locked: No
Connections:

NPCs:



Twilight Town Entrance

Mario in the Twilight Town Entrance room being rejected by the pipe
Mario in the Twilight Town Entrance room being rejected by the pipe
ttydServ Information

Description: A small room containing the pipe to Twilight Town.
Room Number: 21
Locked: No
Connections:


Additional Information

The player, much like in the original game, will be initially disallowed access the Twilight Town pipe. ttydServ will send a message to the player informing them that they need to speak with Darkly in the Hidden Alley before being allowed into the pipe. After sending a PVP request to Darkly, pipe access will be granted.


Phendrana Drifts Transport

Phendrana Drifts Transport, as seen in Metroid Prime
Phendrana Drifts Transport, as seen in Metroid Prime (source)
ttydServ Information

Description: A fairly small room that contains an elevator leading to Phendrana Drifts.
Room Number: 22
Locked: No
Connections:


Additional Information

The name of this room in the original game, Metroid Prime, is actually "Transport to Phendrana Drifts North," but it has been shortened for use in ttydServ. See the page on the Metroid Wiki for more information.



Deepdown Depot

Mario and Yoshi in the Deepdown Depot
Mario and Yoshi in the Deepdown Depot (source)
ttydServ Information

Description: An old, structurally dubious shop run by a friendly orange toad. Unlike other shops, it offers gold bars for purchase.
Room Number: 24
Locked: No
Connections:

NPCs:


Merluvlee's House

Mario in Merluvlee's House
Mario in Merluvlee's House (source)
ttydServ Information

Description: A house similar to Merlon's. Mario comes here to receive advice about how to complete his adventure and where to find treasure.
Room Number: 25
Locked: No
Connections:

NPCs:



Sewers Sublevel 3

Mario, Goombella, and Frankly in the sewers
Mario, Goombella, and Frankly in the sewers (source)
ttydServ Information

Description: A room below the East Sewers that connects to the room housing the Thousand Year Door. The route to Boggly Woods and the Great Tree is also found here. It contains a few enemies and an underground stream.
Room Number: 51
Locked: No
Connections:

Enemies:


TTYD Room

Mario, Goombella, and Frankly in the room containing the Thousand-Year Door
Mario, Goombella, and Frankly in the room containing the Thousand-Year Door (source)
ttydServ Information

Description: The room containing the main plot point of the game: the Thousand Year Door. The room itself is large and open with a high ceiling. In the center, there is a circular structure that Mario stands in the center of to open the Door.
Room Number: 52
Locked: No
Connections:


Boggly Woods Access

Mario talking to Punio in the Rogueport Sewers
Mario talking to Punio in the Rogueport Sewers (source)
ttydServ Information

Description: A room below the East Sewers that connects to the room housing the Thousand Year Door. The route to Boggly Woods and the Great Tree is also found here. It contains a few enemies and an underground stream.
Room Number: 53
Locked: No
Connections:

Enemies:



Boggly Woods

Boggly Woods

Mario and Goombella arriving in Boggly Woods
Mario and Goombella arriving in Boggly Woods (source)
ttydServ Information

Description: A black-and-white forest in which the Great Tree and Flurrie's house reside. The forest floor is rainbow-colored, and an eerie, lonely atmosphere exists about the place.
Room Number: 54
Locked: No
Connections:

Enemies:


Additional Information

See the page on the Mario Wiki for more information.



Flurrie's House

Mario, Koops, and Punio speaking with Flurrie in her house
Mario, Koops, and Punio speaking with Flurrie in her house (source)
ttydServ Information

Description: The house of Madame Flurrie, a retired actress. It has purple and black checkered flooring, a large living room, and expensive china all around.
Room Number: 56
Locked: No
Connections:

NPCs:


Great Tree

The outside of the Great Tree
The outside of the Great Tree (source)
ttydServ Information

Description: A massive tree, home to the Puni tribe (small, 4-legged creatures that resemble insects). There is a sealed metal door blocking the entrance to the Tree, installed by the X-Nauts.
Room Number: 57
Locked: No
Connections:


Additional Information

See the page on the Mario Wiki for more information.


Great Tree Foyer

Mario, Flurrie, and Punies in the Great Tree Foyer
Mario, Flurrie, and Punies in the Great Tree Foyer (source)
ttydServ Information

Description: The first room seen upon entering the Great Tree. There are 3 black-and-white statues, with the middle one resembling a Puni. Roots and small waterfalls line the walls, and a yellow plant pattern covers the floor.
Room Number: 58
Locked: Yes
Connections:



Glitzville

Blimp

Mario aboard the Cheep Blimp to Glitzville
Mario aboard the Cheep Blimp to Glitzville (source)
ttydServ Information

Description: A cheep cheep-inspired blimp that serves to transport people to and from Glitzville.
Room Number: 64
Locked: No
Connections:


Glitzville Square

Mario and Goombella in Glitzville Square
Mario and Goombella in Glitzville Square (source)
ttydServ Information

Description: The main square of Glitzville, a floating island resort known for the Glitz Pit, an arena where combatants register and fight against each other to obtain rank #1. The square contains a hotdog stand, a drink shop, and various tourists.
Room Number: 65
Locked: No
Connections:

NPCs:


Fresh Juice Shop

Mario and Goombella with Podler in the Fresh Juice Shop
Mario and Goombella with Podler in the Fresh Juice Shop (source)
ttydServ Information

Description: A juice shop run by Podler. Mario comes here to receive the super hammer from him.
Room Number: 66
Locked: No
Connections:

NPCs:


Glitz Pit

An overview of the Glitz Pit arena
An overview of the Glitz Pit arena (source)
ttydServ Information

Description: A large arena where fights take place. The current reigning champ is none other than Mario.
Room Number: 67
Locked: No
Connections:

NPCs:



Twilight Town

Twilight Town

Mario and Yoshi in Twilight Town
Mario and Yoshi in Twilight Town (source)
ttydServ Information

Description: A perpetually twilit town with dead, bare trees and gloomy houses. The villages, Twilighters, are gradually being turned into pigs. Every time the bell at Creepy Steeple tolls, another Twilighter is pig-ified...
Room Number: 35
Locked: No
Connections:

NPCs:


Additional Information

See the page on the Mario Wiki for more information.


Mayor's House

Mario and friends in Mayor Dour's House
Mario and friends in Mayor Dour's House (source)
ttydServ Information

Description: A small house a dining table covered with food and not much else. Where does the man sleep??
Room Number: 35
Locked: No
Connections:

NPCs:



Twilight Shop

Mario and Vivian in the Twilight Shop
Mario and Vivian in the Twilight Shop (source)
ttydServ Information

Description: The Twilight Town shop. It is normally run by a Twilighter couple, but it is currently closed, as the husband has been turned into a pig.
Room Number: 36
Locked: Yes
Connections:


Twilight Trail

Mario and Yoshi on the Twilight Trail
Mario and Yoshi on the Twilight Trail (source)
ttydServ Information

Description: The path exiting Twilight Town that leads to Creepy Steeple. Bare trees are scattered along the path, and multiple types of enemies roam free.
Room Number: 37
Locked: No
Connections:

Enemies:




Creepy Steeple Courtyard

Mario and Goombella outside Creepy Steeple
Mario and Goombella outside Creepy Steeple (source)
ttydServ Information

Description: The entrance to Creepy Steeple. There is time-worn brick wall surrounding the area along with a well that you definitely cannot enter.
Room Number: 39
Locked: No
Connections:


Creepy Steeple Foyer

Mario and Flurrie in the Creepy Steeple Foyer
Mario and Flurrie in the Creepy Steeple Foyer (source)
ttydServ Information

Description: A large, open room with hundreds of boos floating about. Moonlight drapes the walls and a deafening silence falls upon all who enter.
Room Number: 40
Locked: No
Connections:

Enemies:



Backyard

Mario and Yoshi behind Creepy Steeple
Mario and Yoshi behind Creepy Steeple (source)
ttydServ Information

Description: A narrow pathway behind the Creepy Steeple that Swoopers love.
Room Number: 41
Locked: No
Connections:

Enemies:



Steeple

Mario and Yoshi in Doopliss' lair atop Creepy Steeple
Mario and Yoshi in Doopliss' lair atop Creepy Steeple (source)
ttydServ Information

Description: A room at the top of Creepy Steeple with a comfy chair and television in which Doopliss resides. Mario comes here to defeat Doopliss and end the pig-ification of the Twilighters.
Room Number: 42
Locked: No
Connections:

Enemies:




Poshley Heights



Goldbob's House

Mario speaking to Goldbob outside his house in Poshley Heights
Mario speaking to Goldbob outside his house in Poshley Heights (source)
ttydServ Information

Description: An upscale home with a pool in the side yard.
Room Number: 61
Locked: No
Connections:

NPCs:


Poshley Sanctum

Mario and Yoshi outside Poshley Sanctum
Mario and Yoshi outside Poshley Sanctum (source)
ttydServ Information

Description: A former temple turned Pennington's home. It has tremendously high ceilings and lavish painted glass windows. A fake crystal star is on display, which the Shadow Sirens and Doopliss steal.
Room Number: 62
Locked: No
Connections:

NPCs:


Additional Information

See the page on the Mario Wiki for more information.


Secret Room

Mario and Vivian in the secret room of Poshley Sanctum
Mario and Vivian in the secret room of Poshley Sanctum (source)
ttydServ Information

Description: A hidden room in the back of Poshley Sanctum. It is much like the first room, but with many dark boos roaming around as well as a real crystal star.
Room Number: 63
Locked: No
Connections:

Enemies:


Additional Information

See the page on the Mario Wiki for more information.




Metroid Prime areas


Phendrana Drifts

Phendrana Shorelines

An overview of Phendrana Shorelines
An overview of Phendrana Shorelines (source)
ttydServ Information

Description: The first major room Samus visits in Phendrana Drifts. It contains many tall rock pillars, an icy lake that is very shallow in places, the ruins of a building high on a ledge, and multiple platforms to reach higher areas.
Room Number: 28
Locked: No
Connections:

Enemies:

NPCs:


Additional Information

See the page on the Metroid Wiki for more information.



Chozo Ice Temple

The upper level of the Chozo Ice Temple
The upper level of the Chozo Ice Temple (source)
ttydServ Information

Description: An abandoned Chozo building with a large Chozo statue along with four Chozo busts on the wall. Each of the four busts depict a different Chozo: a philosopher, a warrior, an architect, and a shaman.
Room Number: 30
Locked: No
Connections:

Enemies:

NPCs:


Additional Information

See the page on the Metroid Wiki for more information.


Chapel Tunnel

The Chapel Tunnel
The Chapel Tunnel (source)
ttydServ Information

Description: A tunnel connecting the Chozo Ice Temple to the Chapel of Elders. It has fractured stone walls and a morph ball tunnel which provides access to the other side of the room.
Room Number: 31
Locked: No
Connections:


Additional Information

See the page on the Metroid Wiki for more information.


Chapel of the Elders

An overview of the Chapel of the Elders
An overview of the Chapel of the Elders (source)
ttydServ Information

Description: Home to one of Phendrana Drifts' bosses: the Sheegoth. Samus' wave beam is collected after Sheegoth is defeated.
Room Number: 32
Locked: No
Connections:

Enemies:


Additional Information

See the page on the Metroid Wiki for more information.




Metroid Prime 2 areas


Torvus bog

Torvus Bog Transport

Samus on the elevator to Torvus Bog
Samus on the elevator to Torvus Bog (source)
ttydServ Information

Description: A small, round room with an elevator to the Torvus Bog. It has few significant features.
Room Number: 43
Locked: No
Connections:


Additional Information

In Metroid Prime 2, this room has the name "Transport to Sanctuary Fortress." It has been edited slightly for use in ttydServ. See the page on the Metroid Wiki for more information.


Training Chamber Access

The Training Chamber Access room
The Training Chamber Access room (source)
ttydServ Information

Description: A hallway with several rotating platforms, which are part of an automatic water purification system.
Room Number: 44
Locked: No
Connections:

Enemies:


Additional Information

In Metroid Prime 2, this room has the name "Fortress Transport Access." It has been edited slightly for use in ttydServ. See the page on the Metroid Wiki for more information.



Gathering Hall

The Gathering Hall
The Gathering Hall (source)
ttydServ Information

Description: Another water-filled room around the Hydrodynamo station. It features two concealed movement pads that Samus must shoot with the Dark Beam to activate.
Room Number: 46
Locked: No
Connections:

Enemies:


Additional Information

See the page on the Metroid Wiki for more information.



Hydrodynamo Station

The Hydrodynamo Station seen from above
The Hydrodynamo Station seen from above (source)
ttydServ Information

Description: A large, cylindrical room that features four platforms that rotate around the central pillar. Locks in the room prevent Samus from entering the Hydrodynamo Shaft, but she unlocked them all for you, so you can reach the shaft with no problems. Make sure to send her a thank you note.
Room Number: 48
Locked: No
Connections:

Enemies:


Additional Information

See the page on the Metroid Wiki for more information.


Hydrodynamo Shaft

The Hydrodynamo Shaft
The Hydrodynamo Shaft (source)
ttydServ Information

Description: A small, round, water-filled room that features many flights of stairs. Through grating the Alpha Blogg is visible.
Room Number: 49
Locked: No
Connections:


Additional Information

See the page on the Metroid Wiki for more information.


Main Hydrochamber

The Alpha Blogg destroying the pillar in the center of the Main Hydrochamber
The Alpha Blogg destroying the pillar in the center of the Main Hydrochamber (source)
ttydServ Information

Description: A circular, water-filled room with what used to be a pillar in the center. Alpha Blogg destroyed it when entering the room to fight Samus.
Room Number: 50
Locked: No
Connections:

Enemies:

NPCs:


Additional Information

See the page on the Metroid Wiki for more information.