This page contains a list of all the rooms in ttydServ, categorized by what games they originate
from. As of now, there are 67 rooms in total in ttydServ. Note that pipe rooms are not listed here.
Description: A simple, two-room house containing merely a dining area and bedroom. You
meet the Mario Brothers here, but they are essentially meaningless in this game. You are the
protagonist. This is the starting point of your adventure. Once you leave, there's no coming
back. Room Number: 1 Locked: No Connections:
Description: This run-down port is home to a single dock and a staircase leading to the
center of Rogueport. Worker toads and bob-ombs roam the area, waiting for ships to arrive. Room Number: 4 Locked: No Connections:
When the player arrives from the Rogueport Pipe, they cannot go back.
See the page on the Mario Wiki for
more information.
Rogueport Plaza
ttydServ Information
Description: The heart of Rogueport. It contains a gallows in the center and is home to
several shops, an inn, and Zess T.'s home. Shady characters roam the plaza looking for
trouble. Room Number: 5 Locked: No Connections:
See the page on the Mario Wiki for
more information.
Podley's Place
ttydServ Information
Description: A classy bar in Rogueport Plaza that serves up Chuckola Cola. Upstairs,
there is an inn and a badge shop. Room Number: 7 Locked: No Connections:
See the page on the Mario Wiki for
more information.
Rogueport Inn
ttydServ Information
Description: A quaint inn with two beds and a leaky roof. You can heal your HP here by
PVPing the Innkeeper. Toadsworth hangs out here for the duration of your adventure. Room Number: 8 Locked: No Connections:
The Rogueport Inn allows the player to heal in ttydServ. When a PVP request is sent to the
Innkeeper,
she takes the player's gold and fully heals them. The amount of gold taken is equal to the
amount of HP
needed to fully heal the player divided by 2.
Lovely Howz of Badges
ttydServ Information
Description: A badge shop run by the mischevious Ms. Mowz and an assistant. Room Number: 9 Locked: No Connections:
See the page on the Mario Wiki for
more information.
Zess T.'s House
ttydServ Information
Description: The home of Zess T., a world-renowned chef known for her delicious meals and
her misplacing of contact lenses. Her house is literally just a kitchen. Room Number: 10 Locked: No Connections:
Description: The east side of Rogueport is controlled by the Robbo Thieves. Bandits roam the
streets, the houses are run-down, and trash is strewn throughout the area. Home to the houses of
Merlon, Professor Frankly, and Bobbery. Room Number: 11 Locked: No Connections:
Description: A one-room house containing Merlon, a wizard who is capable of increasing your
stats. PVP him to increase your stats. Room Number: 13 Locked: No Connections:
Players can increase their attack, defense, and regeneration stats by sending a PVP request to
Merlon. Merlon will take 100 of the player's gold,
and increase each stat by 50.
Frankly's House
ttydServ Information
Description: The home of U Goom's Professor Frankly, an elderly goomba who aids in Mario's
adventure. Books and papers are scattered among the house. Room Number: 14 Locked: No Connections:
Description: The west side of Rogueport is controlled by the mafia of Don Pianta. It is much
cleaner than the east side, and contains a fountain and a small park. Accessible from here is the
Pianta Parlor, Westside Goods, a train station / airport, and the West Rogueport Sewers which can be
reached via a grate. Room Number: 16 Locked: No Connections:
See the page on the Mario Wiki for
more information.
Pianta Parlor
ttydServ Information
Description: A casino located in West Rogueport where Mario can play minigames to earn
tokens. There are two slot machines and a counter for redeeming prizes. Room Number: 17 Locked: No Connections:
See the page on the Mario Wiki for
more information.
Westside Goods
ttydServ Information
Description: An item shop in west Rogueport that appears normal, but actually serves as the
gateway to Don Pianta's hideout. Room Number: 18 Locked: No Connections:
See the page on the Mario Wiki for
more information.
Station
ttydServ Information
Description: A train station and airport located north of west Rogueport that provides access
to Poshley Heights via train and to Glitzville via blimp. Room Number: 19 Locked: No Connections:
Description: The west side of the Rogueport Sewers. The routes to Twilight Town and Phendrana
Drifts are located here, along with enemy Spinias and Spiky Goombas. Room Number: 20 Locked: No Connections:
The player, much like in the original game, will be initially disallowed access the Twilight Town
pipe.
ttydServ will send a message to the player informing them that they need to speak with Darkly in the
Hidden Alley
before being allowed into the pipe. After sending a PVP request to Darkly, pipe access will be
granted.
Phendrana Drifts Transport
ttydServ Information
Description: A fairly small room that contains an elevator leading to Phendrana Drifts. Room Number: 22 Locked: No Connections:
The name of this room in the original game, Metroid Prime, is actually "Transport to Phendrana Drifts
North," but it has been shortened
for use in ttydServ. See the page on the Metroid Wiki for
more information.
Ancient Town
ttydServ Information
Description: The ruins of what used to be a town. There is a time-worn fountain, a shop,
Merluvlee's house, Dazzle the star piece trader, and rubble all around. Room Number: 23 Locked: No Connections:
Description: An old, structurally dubious shop run by a friendly orange toad. Unlike other
shops, it offers gold bars for purchase. Room Number: 24 Locked: No Connections:
Description: A house similar to Merlon's. Mario comes here to receive advice about how to
complete his adventure and where to find treasure. Room Number: 25 Locked: No Connections:
Description: The east side of the Rogueport sewers. There is not much here but connections to
other parts of the sewer and a few roaming enemies. Room Number: 27 Locked: No Connections:
Description: A room below the East Sewers that connects to the room housing the Thousand Year
Door. The route to Boggly Woods and the Great Tree is also found here. It contains a few enemies and
an underground stream. Room Number: 51 Locked: No Connections:
Description: The room containing the main plot point of the game: the Thousand Year Door. The
room itself is large and open with a high ceiling. In the center, there is a circular structure that
Mario stands in the center of to open the Door. Room Number: 52 Locked: No Connections:
Description: A room below the East Sewers that connects to the room housing the Thousand Year
Door. The route to Boggly Woods and the Great Tree is also found here. It contains a few enemies and
an underground stream. Room Number: 53 Locked: No Connections:
Description: A black-and-white forest in which the Great Tree and Flurrie's house reside. The
forest floor is rainbow-colored, and an eerie, lonely atmosphere exists about the place. Room Number: 54 Locked: No Connections:
Description: The house of Madame Flurrie, a retired actress. It has purple and black
checkered flooring, a large living room, and expensive china all around. Room Number: 56 Locked: No Connections:
Description: A massive tree, home to the Puni tribe (small, 4-legged creatures that resemble
insects). There is a sealed metal door blocking the entrance to the Tree, installed by the
X-Nauts. Room Number: 57 Locked: No Connections:
See the page on the Mario Wiki for more
information.
Great Tree Foyer
ttydServ Information
Description: The first room seen upon entering the Great Tree. There are 3 black-and-white
statues, with the middle one resembling a Puni. Roots and small waterfalls line the walls, and a
yellow plant pattern covers the floor. Room Number: 58 Locked: Yes Connections:
Description: The main square of Glitzville, a floating island resort known for the Glitz Pit,
an arena where combatants register and fight against each other to obtain rank #1. The square
contains a hotdog stand, a drink shop, and various tourists. Room Number: 65 Locked: No Connections:
Description: A perpetually twilit town with dead, bare trees and gloomy houses. The villages,
Twilighters, are gradually being turned into pigs. Every time the bell at Creepy Steeple tolls,
another Twilighter is pig-ified... Room Number: 35 Locked: No Connections:
Description: The Twilight Town shop. It is normally run by a Twilighter couple, but it is
currently closed, as the husband has been turned into a pig. Room Number: 36 Locked: Yes Connections:
Description: The path exiting Twilight Town that leads to Creepy Steeple. Bare trees are
scattered along the path, and multiple types of enemies roam free. Room Number: 37 Locked: No Connections:
Description: A dark, purple-floored forest full of flower-like enemies. It is the final
obstacle on the way to Creepy Steeple. Room Number: 38 Locked: No Connections:
Description: The entrance to Creepy Steeple. There is time-worn brick wall surrounding the
area along with a well that you definitely cannot enter. Room Number: 39 Locked: No Connections:
Description: A large, open room with hundreds of boos floating about. Moonlight drapes the
walls and a deafening silence falls upon all who enter. Room Number: 40 Locked: No Connections:
Description: A room at the top of Creepy Steeple with a comfy chair and television in which
Doopliss resides. Mario comes here to defeat Doopliss and end the pig-ification of the
Twilighters. Room Number: 42 Locked: No Connections:
See the page on the Mario Wiki for more
information.
Poshley Heights
ttydServ Information
Description: An opulent town home to many wealthy celebrities. Extravagant homes and
buildings line the street. Room Number: 60 Locked: No Connections:
Description: A former temple turned Pennington's home. It has tremendously high ceilings and
lavish painted glass windows. A fake crystal star is on display, which the Shadow Sirens and
Doopliss steal. Room Number: 62 Locked: No Connections:
See the page on the Mario Wiki for more
information.
Secret Room
ttydServ Information
Description: A hidden room in the back of Poshley Sanctum. It is much like the first room,
but with many dark boos roaming around as well as a real crystal star. Room Number: 63 Locked: No Connections:
See the page on the Mario Wiki for more
information.
Metroid Prime areas
Phendrana Drifts
Phendrana Shorelines
ttydServ Information
Description: The first major room Samus visits in Phendrana Drifts. It contains many tall
rock pillars, an icy lake that is very shallow in places, the ruins of a building high on a ledge,
and multiple platforms to reach higher areas. Room Number: 28 Locked: No Connections:
See the page on the Metroid Wiki
for more information.
Temple Entryway
ttydServ Information
Description: A passage with snow-covered rock lining the walls. Pulse Bombus are found at
either end, and a Scatter Bombu is in between them. Room Number: 29 Locked: No Connections:
See the page on the Metroid Wiki for
more information.
Chozo Ice Temple
ttydServ Information
Description: An abandoned Chozo building with a large Chozo statue along with four Chozo
busts on the wall. Each of the four busts depict a different Chozo: a philosopher, a warrior, an
architect, and a shaman. Room Number: 30 Locked: No Connections:
See the page on the Metroid Wiki for
more information.
Chapel Tunnel
ttydServ Information
Description: A tunnel connecting the Chozo Ice Temple to the Chapel of Elders. It has
fractured stone walls and a morph ball tunnel which provides access to the other side of the
room. Room Number: 31 Locked: No Connections:
See the page on the Metroid Wiki for more
information.
Chapel of the Elders
ttydServ Information
Description: Home to one of Phendrana Drifts' bosses: the Sheegoth. Samus' wave beam is
collected after Sheegoth is defeated. Room Number: 32 Locked: No Connections:
In Metroid Prime 2, this room has the name "Transport to Sanctuary Fortress." It has been edited
slightly for use in ttydServ.
See the page on the Metroid
Wiki for more information.
Training Chamber Access
ttydServ Information
Description: A hallway with several rotating platforms, which are part of an automatic water
purification system. Room Number: 44 Locked: No Connections:
In Metroid Prime 2, this room has the name "Fortress Transport Access." It has been edited slightly
for use in ttydServ.
See the page on the Metroid Wiki
for more information.
Training Chamber
ttydServ Information
Description: A large, water-filled room in which two Bloggs "lurk." It it one of three rooms
that form a ring around the central Hydrodynamo Station. Room Number: 45 Locked: No Connections:
See the page on the Metroid
Wiki for more information.
Gathering Hall
ttydServ Information
Description: Another water-filled room around the Hydrodynamo station. It features two
concealed movement pads that Samus must shoot with the Dark Beam to activate. Room Number: 46 Locked: No Connections:
See the page on the Metroid
Wiki for more information.
Catacombs
ttydServ Information
Description: Similar to rooms near it, the Catacombs is half-submerged. It contains several
Torvus Bearerpods which hold items helpful to Samus. The body of G-Sch, one of the Luminoth
Keybearers, lies here. Room Number: 47 Locked: No Connections:
See the page on the Metroid Wiki for more
information.
Hydrodynamo Station
ttydServ Information
Description: A large, cylindrical room that features four platforms that rotate around the
central pillar. Locks in the room prevent Samus from entering the Hydrodynamo Shaft, but she
unlocked them all for you, so you can reach the shaft with no problems. Make sure to send her a
thank you note. Room Number: 48 Locked: No Connections:
See the page on the Metroid Wiki
for more information.
Hydrodynamo Shaft
ttydServ Information
Description: A small, round, water-filled room that features many flights of stairs. Through
grating the Alpha Blogg is visible. Room Number: 49 Locked: No Connections:
See the page on the Metroid Wiki for
more information.
Main Hydrochamber
ttydServ Information
Description: A circular, water-filled room with what used to be a pillar in the center. Alpha
Blogg destroyed it when entering the room to fight Samus. Room Number: 50 Locked: No Connections: