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| Class | |||
|---|---|---|---|
| Name | amp() |
||
| Examples |
import processing.sound.*;
AudioSample sample;
void setup() {
size(640, 360);
background(255);
sample = new AudioSample(this, 100000);
// Fill it with random numbers (which will make it sound like white noise)
for (int i = 0; i < sample.frames(); i++) {
sample.write(i, random(-100, 100));
}
sample.loop();
}
void draw() {
float a = map(mouseX, 0, width, 0.01, 1.0);
sample.amp(a);
}
| ||
| Description | Changes the amplitude/volume of the player. Values are between 0.0 and 1.0. | ||
| Syntax | .amp(amp) | ||
| Parameters |
| ||
| Returns | void |

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