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Class | |||
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Name | amp() |
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Examples | import processing.sound.*; AudioSample sample; void setup() { size(640, 360); background(255); sample = new AudioSample(this, 100000); // Fill it with random numbers (which will make it sound like white noise) for (int i = 0; i < sample.frames(); i++) { sample.write(i, random(-100, 100)); } sample.loop(); } void draw() { float a = map(mouseX, 0, width, 0.01, 1.0); sample.amp(a); } | ||
Description | Changes the amplitude/volume of the player. Values are between 0.0 and 1.0. | ||
Syntax | .amp(amp) | ||
Parameters |
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Returns | void |
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