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Class | |||
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Name | cue() |
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Examples | import processing.sound.*; AudioSample sample; void setup() { size(640, 360); background(255); // Create a new audiosample sample = new AudioSample(this, 100000, 22050); file.cue(3.5); file.play(); } void draw() { } | ||
Description | Cues the playhead to a fixed position in the audiosample. Note that cue() only affects the playhead for future calls to play(), but not to loop(). | ||
Syntax | .cue(time) | ||
Parameters |
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Returns | void |
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