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Class | |
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Name | pause() |
Examples | import processing.sound.*; AudioSample sample; void setup() { size(640, 360); background(255); // Create an array and manually write a single sine wave oscillation into it. int resolution = 1000; float[] sinewave = new float[resolution]; for (int i = 0; i < resolution; i++) { sinewave[i] = sin(TWO_PI*i/resolution); } // Create the audiosample based on the data, set framerate to play 200 oscillations/second sample = new AudioSample(this, sinewave, 200 * resolution); sample.play(); } void draw() { } void mousePressed() { if (sample.isPlaying()) { sample.pause(); } else { sample.play(); } } |
Description | Stop the playback of the sample, but cue it to the current position. The next call to play() will continue playing where it left off. |
Syntax | .pause() |
Returns | void |
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