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Class | |||
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Name | rate() |
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Examples | import processing.sound.*; AudioSample sample; void setup() { size(640, 360); background(255); // Create an array and manually write a single sine wave oscillation into it. int resolution = 1000; float[] sinewave = new float[resolution]; for (int i = 0; i < resolution; i++) { sinewave[i] = sin(TWO_PI*i/resolution); } // Create the audiosample based on the data, set framerate to play 200 oscillations/second sample = new AudioSample(this, sinewave, 200 * resolution); // Playing the sample at twice its normal playback speed, you will actually // hear a 400 Hz sound sample.rate(2); sample.loop(); } void draw() { } | ||
Description | Set the relative playback rate of the audiosample. 1 is the original speed. 0.5 is half speed and one octave down. 2 is double the speed and one octave up. | ||
Syntax | .rate(rate) | ||
Parameters |
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Returns | void |
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