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Name | resize() |
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Examples | import processing.sound.*; AudioSample sample; void setup() { size(640, 360); background(255); // Create a new audiosample sample = new AudioSample(this, 100000, 22050); // ... do something with the audiosample ... // Change to a 100.000 frames but in stereo file.resize(100000, true); } void draw() { } | ||||
Description | Resizes the underlying buffer of the audiosample to the given number of frames. Calling this method allocates a completely new buffer, so any ongoing playback will be stopped and all data currently stored in the sample will be lost. | ||||
Syntax | .resize(frames) .resize(frames, stereo) | ||||
Parameters |
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Returns | void |
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