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| Class | |||||
|---|---|---|---|---|---|
| Name | resize() |
||||
| Examples |
import processing.sound.*;
AudioSample sample;
void setup() {
size(640, 360);
background(255);
// Create a new audiosample
sample = new AudioSample(this, 100000, 22050);
// ... do something with the audiosample ...
// Change to a 100.000 frames but in stereo
file.resize(100000, true);
}
void draw() {
}
| ||||
| Description | Resizes the underlying buffer of the audiosample to the given number of frames. Calling this method allocates a completely new buffer, so any ongoing playback will be stopped and all data currently stored in the sample will be lost. | ||||
| Syntax | .resize(frames) .resize(frames, stereo) | ||||
| Parameters |
| ||||
| Returns | void |

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