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Class | |||||||||
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Name | play() |
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Examples | import processing.sound.*; TriOsc triOsc; Env env; float attackTime = 0.001; float sustainTime = 0.004; float sustainLevel = 0.3; float releaseTime = 0.4; void setup() { size(640, 360); background(255); // Create triangle wave triOsc = new TriOsc(this); // Create the envelope env = new Env(this); } void draw() { } void mousePressed() { triOsc.play(); env.play(triOsc, attackTime, sustainTime, sustainLevel, releaseTime); } | ||||||||
Description | Triggers the envelope function | ||||||||
Syntax | .play(input, attackTime, sustainTime, sustainLevel, releaseTime) | ||||||||
Parameters |
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Returns | void |
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