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Name | shininess() |
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Examples | size(100, 100, P3D); background(0); noStroke(); background(0); fill(0, 51, 102); ambientLight(102, 102, 102); lightSpecular(204, 204, 204); directionalLight(102, 102, 102, 0, 0, -1); specular(255, 255, 255); translate(30, 50, 0); shininess(1.0); sphere(20); // Left sphere translate(40, 0, 0); shininess(5.0); sphere(20); // Right sphere | ||
Description | Sets the amount of gloss in the surface of shapes. Used in combination with ambient(), specular(), and emissive() in setting the material properties of shapes. | ||
Syntax | shininess(shine) | ||
Parameters |
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Returns | void | ||
Related | emissive() ambient() specular() |
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