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Name | specular() |
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Examples | size(100, 100, P3D); background(0); noStroke(); background(0); fill(0, 51, 102); lightSpecular(255, 255, 255); directionalLight(204, 204, 204, 0, 0, -1); translate(20, 50, 0); specular(255, 255, 255); sphere(30); translate(60, 0, 0); specular(204, 102, 0); sphere(30); | ||||||||||
Description | Sets the specular color of the materials used for shapes drawn to the screen, which sets the color of highlights. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light). Used in combination with emissive(), ambient(), and shininess() in setting the material properties of shapes. | ||||||||||
Syntax | specular(rgb) specular(gray) specular(v1, v2, v3) | ||||||||||
Parameters |
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Returns | void | ||||||||||
Related | lightSpecular() ambient() emissive() shininess() |
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